Marc Ecko’s Getting Up: Contents Under Pressure [RePack - R.G. Origami]
Developer: The CollectivePublisher: Atari / Infogrames
Genre: Action-Adventure
Release Date: 14 February 2006
Size: 921 MB
Parts: Single Part
Requirements: Pentium 4 1.8 GHz, 512MB RAM, Graphic Card 64MB (GeForce 3 or better), 3 GB HDD, Windows 2000/XP
DESCRIPTION
Dedicated to creating a story and
environment that is a true representation of graffiti culture, Mr. Ecko
has enlisted 50 of the world’s most elite graffiti artists to lend their
best artwork and personal experiences to the game and consult with The
Collective to give Getting Up: Contents Under Pressure the authentic
look and feel of a real urban environment.
Getting Up: Contents Under Pressure will create its own genre of gameplay, combining combat, action, adventure and stealth. The game uses a thrilling graffiti-driven framework to tell its story of self-expression and the fight for creative freedom. A thug, an outcast, a rebel…the lead character, Trane, is all of these in Getting Up: Contents Under Pressure. He sets out to earn his street cred by getting his graffiti tag up throughout the politically oppressive city of New Radius but as events unfold, Trane becomes the unlikely leader of an urban revolution.
The story’s Get In, Get Up and Get Out gameplay mechanic offers gamers a unique arsenal of swift stealth and street fighting abilities to GET IN restricted areas of New Radius and battle through the city’s rough streets; the dexterity and agility to scale any object in order to GET UP and place graffiti tags, spreading the message of rebellion; and the ingenuity to evade, escape and GET OUT.
Getting Up: Contents Under Pressure will create its own genre of gameplay, combining combat, action, adventure and stealth. The game uses a thrilling graffiti-driven framework to tell its story of self-expression and the fight for creative freedom. A thug, an outcast, a rebel…the lead character, Trane, is all of these in Getting Up: Contents Under Pressure. He sets out to earn his street cred by getting his graffiti tag up throughout the politically oppressive city of New Radius but as events unfold, Trane becomes the unlikely leader of an urban revolution.
The story’s Get In, Get Up and Get Out gameplay mechanic offers gamers a unique arsenal of swift stealth and street fighting abilities to GET IN restricted areas of New Radius and battle through the city’s rough streets; the dexterity and agility to scale any object in order to GET UP and place graffiti tags, spreading the message of rebellion; and the ingenuity to evade, escape and GET OUT.
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